AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games in Latin America: Q3 2022 Performance
Discover the performance trends of the top 5 3D cartoon games in Latin America for Q3 2022, including insights on downloads, revenue, and active users.
In Q3 2022, the top 5 3D cartoon games in Latin America demonstrated varied performance across downloads, revenue, and active users. Here are the key insights from the data provided by Sensor Tower.
Stumble Guys from Scopely, Inc. saw a notable decrease in weekly downloads, starting at 1.8M in late June and dropping to 1.2M by the end of September. Weekly revenue for the game peaked at approximately $371K in the first week of August before declining to around $268K by the end of September. Active user numbers also showed a downward trend, starting at 8.5M and ending the quarter at 7.3M.
Gardenscapes by Playrix experienced fluctuations in weekly downloads, which ranged from 69K to 122K, peaking in early August. Weekly revenue remained relatively stable, averaging around $260K, with a high of $278K in late July. Active users showed minor fluctuations but remained fairly steady, averaging around 1.7M throughout the quarter.
Clash Royale by Supercell saw a general decline in weekly downloads, starting at approximately 374K and ending at around 255K. Weekly revenue showed significant fluctuations, with a peak of $416K in early August and a low of $125K in late August. The game's active user base remained large but slightly decreased, starting at 27M and ending at around 22.7M.
Lords Mobile: Kingdom Wars from IGG.COM had a consistent increase in weekly downloads, starting at 112K and reaching 401K by the end of September. Weekly revenue also showed an upward trend, peaking at approximately $249K in the last week of September. Active users increased steadily from around 839K to 1.1M by the quarter's end.
Fishdom, another title from Playrix, saw a varied range in weekly downloads, peaking at 213K in early August. Weekly revenue remained relatively stable, averaging around $195K, with a high of $211K in late September. Active user numbers showed a slight decline, starting at approximately 1.2M and ending the quarter at around 972K.
These insights, based on data from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed analytics, visit Sensor Tower.